See the individual course pages for more information.
This course is an in-depth look at cognitive principles, such as perception, attention, and motivation, and how we, as game designers, can apply these principles to create the engaging games we intend.
Offerings: Spring 2022, Spring 2021
In this course we will examine both traditional and modern artificial intelligence (AI) techniques that are used in the design of computer games. We will look for techniques for game playing as well as the design of AI agents tasked with creating targeted experiences for players.
Offerings: Spring 2022, Spring 2021, Spring 2020, Spring 2019
In this course we will examine hardware, software, and cognitive foundations involved in creating state-of-the-art virtual reality (VR).
Offerings: Fall 2021, Fall 2020, Fall 2019 , Spring 2019
This course examines the use of computer systems to aid in game design, drawing upon tools of artificial intelligence and operations research.
Offerings: Spring 2018
In this seminar course we will discuss state-of-the-art topics in and around the field of “Games Research” on the basis of assigned readings and in-class discussions. The emphasis is on topics that explore scientific, technical, and engineering aspects of games.
Offerings: Fall 2019, Fall 2018
In this seminar course we will discuss topics in and around the field of “Computational Models of Narrative” on the basis of assigned readings and in-class discussions. This seminar is co-offered with the Liquid Narrative Group.
Offerings: Spring 2019, Spring 2018