See the individual course pages for more information.
EAE 6900 - Artificial Intelligence for Games
In this course we will examine both traditional and modern artificial intelligence (AI) techniques that are used in the design of computer games. We will look for techniques for game playing as well as the design of AI agents tasked with creating targeted experiences for players.
CS 5963/6360 - Virtual Reality
In this course we will examine hardware, software, and cognitive foundations involved in creating state-of-the-art virtual reality (VR).
CS 7943 - Games Research Seminar
The Fall 2018 offering of the Computational Games Research Seminar will primarily focus on reading and discussing papers published in the journal IEEE Transactions on Games (née IEEE Transactions on Computational Intelligence and AI in Games).
CS 6955 - Science of Game Design
This course examines the use of computer systems to aid in game design, drawing upon tools of artificial intelligence and operations research.
CS 7944 - Computational Narrative Seminar
The Spring 2018 offering of the Computational Narrative Seminar examined techniques for computationally modeling the character dynamics in the Battle of Scarif as depicted in the movie Rogue One: A Star Wars Story.