The Fall 2018 offering of the Computational Games Research Seminar will primarily focus on reading and discussing papers published in the journal IEEE Transactions on Games (née IEEE Transactions on Computational Intelligence and AI in Games). The selected papers will cover computational techniques from artificial intelligence and affine disciplines that advance a research agenda related to game design and development.
Students may enroll for one (1) credit. Although the University lists the course as “variable credit,” the two- and three-credit options are not currently available.
Review of state-of-the-art research projects that explore scientific, technical, and engineering aspects of games.
Identify ongoing issues and debates surrounding the design and development of video games.
Pass / Fail.
The schedule is subject to change. The official schedule will be kept on the course webpage, and will be updated periodically to reflect changes as the semester progresses. It is the student’s responsibility to check the schedule regularly for changes. The instructor will communicate any changes in deadlines to students in a timely manner via email and/or announcements in class.
Note, it is the student's responsibility to check their official email address at least once daily and to come to class. Failure to do so does not excuse missed deadlines.
Students enrolled in the seminar are expected to read the papers prior to the seminar. Additionally, students are expected to sign up to lead the discussion on one or more seminar meeting. Leading the discussion means:
For a weekly breakdown of activities, consult the syllabus.
Term: Fall 2018
Location: WEB 1450
Date and Time: F / 01:00PM-02:00PM
Instructor: Rogelio E. Cardona-Rivera
Graduate Standing in the School of Computing / Entertainment Arts and Engineering Program, or permission of the instructor.
Note: The focus of the course is interdisciplinary. While the emphasis of this course will be on computational techniques from artificial intelligence, the scope encompasses human-centered theoretical, design, and engineering issues that arise from developing video games. Thus, the course will benefit from the participation of students with diverse disciplinary traditions.
None. All assigned readings will either be made available by the instructors or by the university library.