The Fall 2018 offering of the Computational Games Research Seminar will primarily focus on reading and discussing papers published in the journal IEEE Transactions on Games (née IEEE Transactions on Computational Intelligence and AI in Games). The selected papers will cover computational techniques from artificial intelligence and affine disciplines that advance a research agenda related to game design and development.
Students may enroll for one (1) credit. Although the University lists the course as “variable credit,” the two- and three-credit options are not currently available.
Review of state-of-the-art research projects that explore scientific, technical, and engineering aspects of games.
Identify ongoing issues and debates surrounding the design and development of video games.
Term: Fall 2018
Location: WEB 1450
Date and Time: F / 01:00PM-02:00PM
Instructor: Rogelio E. Cardona-Rivera
Graduate Standing in the School of Computing / Entertainment Arts and Engineering Program, or permission of the instructor.
None. All assigned readings will either be made available by the instructors or by the university library.