The PSYCHIC Narrative UI

This project involves the development of a narrative-centered user interface for the Predictive System for Cyber Hostility using Integrated Computational Models (PSYCHIC). The narrative interface will provide support for user-facing software that is designed to help security analysts understand and anticipate cyber threats, through dynamic visualization and automated narrative generation. In these contexts, the narrative is constructed by "narrativising" actions that observed in some task environment.

Students

  • Alex Bisberg

Publications

  • Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiki Shukonobe, Laura Tateosian, Brandon R. Thorne, and R. Michael Young; Bardic: Generating Multimedia Narrative Reports for Game Logs. In Proceedings of the 10th Workshop on Intelligent Narrative Technologies at the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (INT10), pages 154-161, Snowbird, UT, USA, 2017.

Project Details

Name: The PSYCHIC Narrative UI

Project Stage: Planting

Launched: 2018

Categories: Interactive Narrative,Artificial Intelligence

Tags: User Interfaces,Narrative Sensemaking

Sponsor:

Intelligence Advanced Research Projects Activity [IARPA] via a subcontract through Charles River Analytics

External Site: None.

Our most recent projects

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The PSYCHIC Narrative UI

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Elsewhere on the Web

Address

Merrill Engineering Building, #3153
50 Central Campus Drive
Salt Lake City, UT, 84112, USA