Often touted as a "grand challenge" of interactive storytelling, this involves creating an AI agent capable of running a tabletop role-playing game (i.e. serving as a "dungeon master"). Simple right?
On the surface of it, the AI agent can automate a lot of the necessary minutiae that happens during a tabletop session. For example, it can calculate perception checks, attack rolls, movement for characters, and so on. But an AI dungeon master (AI-DM) must also determine several things that are less obvious: it needs to perform dynamic difficulty adjustment, it needs to improvise new story situations based on the actions of characters, and it needs to treat gameplay as a form of conversation. Working in this area will involve combining technologies around natural language processing (e.g. Amazon's Lex) with technologies around story generation (e.g. automated planning), and understanding how to navigate tradeoffs between authorial control and player agency.
Name: Automated Dungeon Mastering
Project Stage: Growing
Categories: Interactive Narrative,Artificial Intelligence
Tags: Role-playing Games,Automated Storytelling
External Site: None.