In this course we will examine in-depth a variety of cognitive principles relevant to the design of video games. The purpose of this course is two-fold: (a) to provide students with a deep understanding of the psychology at work during play and (b) to identify how to make psychological principles actionable during the process of designing a video game. We will explore challenges around human perception, attention, memory, problem solving, and learning, in order to predictably design the engaging games we intend.
This course covers the psychological principles of play, including:
At the end of this course, you will be able to:
Term: Spring 2022
Location: CSC 25
Date and Time: MW / 03:00PM-04:20PM
Instructor: Rogelio E. Cardona-Rivera
Website:
TBD
Syllabus:
Prerequisites:
Full major in (Games or Computer Science) OR Permission of the Instructor.
Format:
Class format is primarily lecture-based, drawing from several books and supplementary readings provided by the instructor. Grading is based on 5 written assignments and 4 exams.
Textbook:
Celia Hodent. The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design. CRC Press, 2017.
LaValle, Steven M. “Virtual Reality”. 2nd Edition (Self-published), 2019. This textbook is freely available here: http://lavalle.pl/vr/
Zagal, José P. Game Design Snacks: Easily Digestible Game Design Wisdom. Lulu.com, 2019. This textbook is freely available here: https://press.etc.cmu.edu/index.php/product/game-design-snacks-easily-digestible-game-design-wisdom/