Publications.

2021

  1. Louis Castricato, Stella Biderman, Rogelio E. Cardona-Rivera, and David Thue. Towards a Model-Theoretic View of Narratives. To appear in the Proceedings of the 3rd Workshop on Narrative Understanding at the 2021 Annual Conference of the North American Chapter of the Association for Computational Linguistics (WNU 2021), 2021.
    Preprint available: https://arxiv.org/abs/2103.12872

2020

  1. Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus; Narrative Goals in Games: A Novel Nexus of Story and Gameplay. In Proceedings of the 15th International Conference on the Foundations of Digital Games (FDG 2020), Malta, 2020.

  2. Monthir Ali and Rogelio E. Cardona-Rivera; Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences. In Proceedings of 2020 ACM Symposium on Applied Perception (SAP 2020), 2020.

  3. Chris Martens, Rogelio E. Cardona-Rivera, and Neil Cohn; The Visual Narrative Engine: A Computational Model of the Visual Narrative Architecture. In Proceedings of the 8th Annual Conference on Advances in Cognitive Systems (ACS 2020), Palo Alto, CA, USA, 2020.

  4. Adam Amos-Binks and Rogelio E. Cardona-Rivera; Goal Elicitation Planning: Acting to Reveal the Goals of Others. In Proceedings of the 8th Annual Conference on Advances in Cognitive Systems (ACS 2020), Palo Alto, CA, USA, 2020.

  5. Adam Amos-Binks, Rogelio E. Cardona-Rivera, Dustin Dannenhauer, and Gene A. Brewer; Anticipatory Thinking: A New Frontier for Automated Planning. In Proceedings of the 8th Annual Conference on Advances in Cognitive Systems (ACS 2020), Palo Alto, CA, USA, 2020.

  6. Matthew Christensen, Jennifer Nelson, and Rogelio E. Cardona-Rivera; Using Domain Compilation to add Belief to Narrative Planners. In Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020.
    (25% acceptance rate for oral papers)

  7. Rogelio E. Cardona-Rivera; Foundations of a Computational Science of Game Design: Abstractions and Tradeoffs. In Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020.
    (50% acceptance rate for oral + poster papers)

  8. Michael S. Debus, José P. Zagal, and Rogelio E. Cardona-Rivera; A Typology of Imperative Game Goals. Game Studies, 20(3), 2020.

  9. Rogelio E. Cardona-Rivera, José P. Zagal, and Michael S. Debus; GFI: A Formal Approach to Narrative Design and Game Research. In Proceedings of the 13th International Conference on Interactive Digital Storytelling (ICIDS 2020), Online, 2020.
    (31% acceptance rate)

  10. Justus Robertson, Rogelio E. Cardona-Rivera, and R. Michael Young; Invisible Dynamic Mechanic Adjustment in Virtual Reality Games. In Proceedings of the 3rd IEEE Conference on Artificial Intelligence and Virtual Reality, pages 282-289, Online, 2020.

2019

  1. Michael Clemens; Creativity Support for Novice and Sensory Impaired Users in DAWs. In the Working Notes of the Doctoral Consortium at the 10th International Conference on Computational Creativity (ICCC 2019), Charlotte, NC, USA, 2019.

  2. Rogelio E. Cardona-Rivera and R. Michael Young; Desiderata for a Computational Model of Human Online Narrative Sensemaking. In the
 Working Notes of the 2019 AAAI Spring Symposium on Story-enabled Intelligence, Stanford, CA, USA, 2019.

  3. Alexander J. Bisberg and Rogelio E. Cardona-Rivera; SCOPE: Selective Cross-validation Over Parameters for Elo. In 
 Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2019), pages 116-122, Atlanta, GA, USA, 2019.

  4. José P. Zagal, Michael S. Debus, and Rogelio E. Cardona-Rivera; On the Ultimate Goals of Games: Winning, Finishing, and Prolonging. In Proceedings of the 13th International Philosophy of Computer Games Conference (PoCG 2019), St. Petersburg, Russia, 2019.

2018

  1. David R. Winer and Rogelio E. Cardona-Rivera; A Depth-Balanced Approach to Decompositional Planning for Problems where Hierarchical Depth is Requested. In
 Proceedings of the 1st Workshop on Hierarchical Planning at the 
28th International Conference on Automated Planning and Scheduling (ICAPS 2018), pages 1-8, Delft, The Netherlands, 2018.

2017

  1. Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle 
Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiki 
Shukonobe, Laura Tateosian, Brandon R. Thorne, and R. Michael Young; Bardic: 
Generating Multimedia Narrative Reports for Game Logs. In
 Proceedings of the 10th Workshop on Intelligent Narrative Technologies at the 
13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (INT10), pages 154-161, Snowbird, UT, USA, 2017.

  2. Rogelio E. Cardona-Rivera and R. Michael Young; Toward Combining Domain Theory and Recipes in Plan Recognition. In Proceedings of the Plan, Activity, and Intent Recognition Workshop at the 31st AAAI Conference on Artificial Intelligence (PAIR 2017), pages 796-803, San Francisco, CA, USA, 2017.
    (40% acceptance rate)

  3. Rogelio E. Cardona-Rivera; Cognitively-grounded Procedural Content Generation. In Proceedings of the What's Next for AI in Games Workshop at the 31st AAAI Conference on Artificial Intelligence, pages 1027-1028, San Francisco, CA, USA, 2017.

2016

  1. Rogelio E. Cardona-Rivera, Thomas W. Price, David R. Winer, and R. Michael Young; Question Answering in the Context of Stories Generated by Computers. Advances in Cognitive Systems (4), pages 227-246, 2016.

  2. Chris Martens and Rogelio E. Cardona-Rivera; Generating Abstract Comics. In Proceedings of the 9th International Conference on Interactive Digital Storytelling (ICIDS2016), pages 168-175, Los Angeles, CA, USA, 2016.
    (37.5% acceptance rate for long + short papers)

  3. Rogelio E. Cardona-Rivera and Boyang Li; PlotShot: Generating Discourse-constrained Stories around Photos. In Proceedings of the 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), pages 2-8, Burlingame, CA, USA, 2016.
    (27.7% acceptance rate for oral presentation)

  4. Ignacio X. Domínguez, Rogelio E. Cardona-Rivera, James Vance, David L. Roberts; The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI2016), pages 
3438-3449, San Jose, CA, USA, 2016.
    Awarded Honorable Mention in the Best Papers Category
    (23.4% acceptance rate; 4% honorable mention rate)

2015

  1. Rogelio E. Cardona-Rivera and R. Michael Young; Symbolic Plan Recognition in Interactive Narrative Environments. In Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Social Believability in Games at the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (INT 8), pages 16-22, Santa Cruz, CA, USA, 2015.

2014

  1. Rogelio E. Cardona-Rivera, Justus Robertson, Stephen G. Ware, Brent Harrison, David L. Roberts, and R. Michael Young; Foreseeing Meaningful Choices. In Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14), pages 9-15, Raleigh, NC, USA, 2014.
    (28% acceptance rate for oral presentation)

  2. Rogelio E. Cardona-Rivera and R. Michael Young; Games as Conversation. In Proceedings of the 3rd Workshop on Games and NLP at the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (GAMNLP-14), pages 2-8, Raleigh, NC, USA, 2014.

  3. Rogelio E. Cardona-Rivera and R. Michael Young; A Knowledge Representation that Models Memory in Narrative Comprehension. In Proceedings of the 28th AAAI Conference on Artificial Intelligence - Student Abstracts Track (AAAI-14), pages 3098-3099, Québec City, Québec, Canada, 2014.

  4. Chris Forsythe, Huafei Liao, Michael Christopher Stefan Trumbo, and Rogelio E. Cardona-Rivera; Cognitive Neuroscience of Human Systems: Work and Everyday Life. CRC Press, 2014

  5. Kiran Lakkaraju, Jonathan H. Whetzel, Jina Lee, Asmeret Bier, Rogelio E. Cardona-Rivera, and Jeremy Bernstein; Validating Agent Models Through Virtual Worlds. Technical Report SAND2014-0451, Sandia National Laboratories, Albuquerque, New Mexico 87185 and Livermore, California 94550. Also available at http://www.osti.gov/scitech/biblio/1147200

2013

  1. Titus Barik, Michael Everett, Rogelio E. Cardona-Rivera, David L. Roberts, and Edward F. Gehringer; A Community College Blended Learning Classroom Experience through Artificial Intelligence in Games. In Proceedings of the 43rd Annual Frontiers in Education Conference (FIE 2013), pages 1525-1531, Oklahoma City, OK, USA, 2013.

  2. Rogelio E. Cardona-Rivera and R. Michael Young; A Cognitivist Theory of Affordances for Games. In Proceedings of the Digital Games Research Conference: DeFragging Game Studies (DiGRA 2013), Atlanta, GA, USA, 2013.

  3. Rogelio E. Cardona-Rivera and R. Michael Young; Computational Models of Narrative and their relation to Human Action. Presented at the NC State 2013 Communication, Rhetoric, and Digital Media Research Symposium: Emerging Genres, Forms, Narratives in New Media Environments, Raleigh, NC, USA, 2013.

2012

  1. Matthew William Fendt, Brent Harrison, Stephen G. Ware, Rogelio E. Cardona-Rivera, and David L. Roberts; Achieving the Illusion of Agency. In Proceedings of the 5th International Conference on Interactive Digital Storytelling (ICIDS 2012), pages 114-125, San Sebastián, Spain, 2012.
    Awarded Best Paper
    (29.2% acceptance rate)

  2. Rogelio E. Cardona-Rivera, Kiran Lakkaraju, Jonathan Whetzel, and Jeremy Bernstein; Large Scale Conflicts in Massively Multiplayer Online Games. In Proceedings of the 2nd International Conference on Complex Sciences: Theory and Applications (COMPLEX 2012), pages 40-51, Albuquerque, NM, USA, 2012.

  3. Rogelio E. Cardona-Rivera and R. Michael Young; Characterizing Gameplay in a Player Model of Game Story Comprehension. In Proceedings of the 7th International Conference on the Foundations of Digital Games (FDG 2012), pages 204-211, Raleigh, NC, USA, 2012.
    (29% acceptance rate)

  4. Rogelio E. Cardona-Rivera, Bradley A. Cassell, Stephen G. Ware, and R. Michael Young; Indexter: A Computational Model of the Event-Indexing Situation Model for Characterizing Narratives. In the Working Notes of the 2012 Workshop on Computational Models of Narrative at the International Conference of Language Resources and Evaluation (CMN 2012), pages 34-43, Istanbul, Turkey, 2012.
    Awarded Best Student Paper on a Cognitive Science Topic

  5. Alok Baikadi and Rogelio E. Cardona-Rivera; Towards Finding the Fundamental Unit of Narrative: A Proposal for the Narreme. In the Working Notes of the 2012 Workshop on Computational Models of Narrative at the International Conference of Language Resources and Evaluation (CMN 2012), pages 44-46, Istanbul, Turkey, 2012.

2011

  1. R. Michael Young and Rogelio E. Cardona-Rivera; Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative. In Proceedings of the 4th Workshop on Intelligent Narrative Technologies at the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (INT 4), pages 123-130, Palo Alto, CA, USA, 2011.

  2. Rogelio E. Cardona-Rivera; Narrative Affordance: Towards a model of the foreseeability and perceivability of story elements in an Interactive Narrative. In Proceedings of the 6th International Conference on the Foundations of Digital Games – Doctoral Consortium Track (FDG 2011), pages 250-252, Bordeaux, France, 2011.

  3. Julio César Bahamón, Bradley A. Cassell, R. Michael Young, James M. Thomas, Rogelio E. Cardona-Rivera, and David Hinks; Toward Collaborative, Web-Based 3D Environments for the Investigation, Analysis, Annotation and Display of Virtual Crime Scenes. Technical Report DGRC-2011-02, Digital Games Research Center, North Carolina State University, Raleigh, NC, USA, 2011. Also available at http://dgrc.ncsu.edu/pubs/DGRC-2011-02.pdf

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