Rogelio E. Cardona-Rivera, José P. Zagal, and Michael S. Debus. Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design. To appear in Proceedings of the 18th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2022), Pomona, CA, USA, 2022.
(25% acceptance rate for full paper presentations)
Michael Clemens, Nancy N. Blackburn , Rush Sanghrajka, Monthir Ali, Shilpa Thomas, M. Gardone, Hunter Finney, and Rogelio E. Cardona-Rivera; A Case-Based Reasoning Approach to Plugin Parameter Selection in Vocal Audio Production. To appear in Proceedings of the 30th International Conference on Case-based Reasoning (ICCBR 2022), 2022.
Rogelio E. Cardona-Rivera, M. Gardone, Logan Peterson, Laura M. Hiatt, and Mark Roberts; Re-examining the Planning Basis of Goal-driven Autonomy Problems. In Proceedings of the Workshop on Integrated Action and Execution at the 32nd International Conference on Automated Planning and Scheduling, (IntEx 2022), Online, 2022.
Nancy N. Blackburn and Rogelio E. Cardona-Rivera; OGrES Welcome! Toward a Systematic Theory for Serious Game Design. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHIPlay 2021), pages 242-248, Online, 2021.
Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus; Narrative Goals in Games: A Novel Nexus of Story and Gameplay. In Proceedings of the 15th International Conference on the Foundations of Digital Games (FDG 2020), Malta, 2020.
Monthir Ali and Rogelio E. Cardona-Rivera; Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences. In Proceedings of 2020 ACM Symposium on Applied Perception (SAP 2020), 2020.
Chris Martens, Rogelio E. Cardona-Rivera, and Neil Cohn; The Visual Narrative Engine: A Computational Model of the Visual Narrative Architecture. In Proceedings of the 8th Annual Conference on Advances in Cognitive Systems (ACS 2020), Palo Alto, CA, USA, 2020.
Adam Amos-Binks and Rogelio E. Cardona-Rivera; Goal Elicitation Planning: Acting to Reveal the Goals of Others. In Proceedings of the 8th Annual Conference on Advances in Cognitive Systems (ACS 2020), Palo Alto, CA, USA, 2020.
Adam Amos-Binks, Rogelio E. Cardona-Rivera, Dustin Dannenhauer, and Gene A. Brewer; Anticipatory Thinking: A New Frontier for Automated Planning. In Proceedings of the 8th Annual Conference on Advances in Cognitive Systems (ACS 2020), Palo Alto, CA, USA, 2020.
Matthew Christensen, Jennifer Nelson, and Rogelio E. Cardona-Rivera; Using Domain Compilation to add Belief to Narrative Planners. In Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020.
(25% acceptance rate for oral papers)
Rogelio E. Cardona-Rivera; Foundations of a Computational Science of Game Design: Abstractions and Tradeoffs. In Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020.
(50% acceptance rate for oral + poster papers)
Michael S. Debus, José P. Zagal, and Rogelio E. Cardona-Rivera; A Typology of Imperative Game Goals. Game Studies, 20(3), 2020.
Rogelio E. Cardona-Rivera, José P. Zagal, and Michael S. Debus; GFI: A Formal Approach to Narrative Design and Game Research. In Proceedings of the 13th International Conference on Interactive Digital Storytelling (ICIDS 2020), Online, 2020.
(31% acceptance rate)
Michael Clemens; Creativity Support for Novice and Sensory Impaired Users in DAWs. In the Working Notes of the Doctoral Consortium at the 10th International Conference on Computational Creativity (ICCC 2019), Charlotte, NC, USA, 2019.
Rogelio E. Cardona-Rivera and R. Michael Young; Desiderata for a Computational Model of Human Online Narrative Sensemaking. In the Working Notes of the 2019 AAAI Spring Symposium on Story-enabled Intelligence, Stanford, CA, USA, 2019.
Alexander J. Bisberg and Rogelio E. Cardona-Rivera; SCOPE: Selective Cross-validation Over Parameters for Elo. In Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2019), pages 116-122, Atlanta, GA, USA, 2019.
Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiki Shukonobe, Laura Tateosian, Brandon R. Thorne, and R. Michael Young; Bardic: Generating Multimedia Narrative Reports for Game Logs. In Proceedings of the 10th Workshop on Intelligent Narrative Technologies at the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (INT10), pages 154-161, Snowbird, UT, USA, 2017.
Rogelio E. Cardona-Rivera and R. Michael Young; Toward Combining Domain Theory and Recipes in Plan Recognition. In Proceedings of the Plan, Activity, and Intent Recognition Workshop at the 31st AAAI Conference on Artificial Intelligence (PAIR 2017), pages 796-803, San Francisco, CA, USA, 2017.
(40% acceptance rate)
Rogelio E. Cardona-Rivera, Thomas W. Price, David R. Winer, and R. Michael Young; Question Answering in the Context of Stories Generated by Computers. Advances in Cognitive Systems (4), pages 227-246, 2016.
Chris Martens and Rogelio E. Cardona-Rivera; Generating Abstract Comics. In Proceedings of the 9th International Conference on Interactive Digital Storytelling (ICIDS2016), pages 168-175, Los Angeles, CA, USA, 2016.
(37.5% acceptance rate for long + short papers)
Rogelio E. Cardona-Rivera and Boyang Li; PlotShot: Generating Discourse-constrained Stories around Photos. In Proceedings of the 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), pages 2-8, Burlingame, CA, USA, 2016.
(27.7% acceptance rate for oral presentation)
Rogelio E. Cardona-Rivera, Justus Robertson, Stephen G. Ware, Brent Harrison, David L. Roberts, and R. Michael Young; Foreseeing Meaningful Choices. In Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14), pages 9-15, Raleigh, NC, USA, 2014.
(28% acceptance rate for oral presentation)
Rogelio E. Cardona-Rivera and R. Michael Young; Games as Conversation. In Proceedings of the 3rd Workshop on Games and NLP at the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (GAMNLP-14), pages 2-8, Raleigh, NC, USA, 2014.
Rogelio E. Cardona-Rivera and R. Michael Young; A Knowledge Representation that Models Memory in Narrative Comprehension. In Proceedings of the 28th AAAI Conference on Artificial Intelligence - Student Abstracts Track (AAAI-14), pages 3098-3099, Québec City, Québec, Canada, 2014.
Chris Forsythe, Huafei Liao, Michael Christopher Stefan Trumbo, and Rogelio E. Cardona-Rivera; Cognitive Neuroscience of Human Systems: Work and Everyday Life. CRC Press, 2014
Titus Barik, Michael Everett, Rogelio E. Cardona-Rivera, David L. Roberts, and Edward F. Gehringer; A Community College Blended Learning Classroom Experience through Artificial Intelligence in Games. In Proceedings of the 43rd Annual Frontiers in Education Conference (FIE 2013), pages 1525-1531, Oklahoma City, OK, USA, 2013.
Rogelio E. Cardona-Rivera and R. Michael Young; A Cognitivist Theory of Affordances for Games. In Proceedings of the Digital Games Research Conference: DeFragging Game Studies (DiGRA 2013), Atlanta, GA, USA, 2013.
Matthew William Fendt, Brent Harrison, Stephen G. Ware, Rogelio E. Cardona-Rivera, and David L. Roberts; Achieving the Illusion of Agency. In Proceedings of the 5th International Conference on Interactive Digital Storytelling (ICIDS 2012), pages 114-125, San Sebastián, Spain, 2012.
Awarded Best Paper
(29.2% acceptance rate)
Rogelio E. Cardona-Rivera, Kiran Lakkaraju, Jonathan Whetzel, and Jeremy Bernstein; Large Scale Conflicts in Massively Multiplayer Online Games. In Proceedings of the 2nd International Conference on Complex Sciences: Theory and Applications (COMPLEX 2012), pages 40-51, Albuquerque, NM, USA, 2012.
Rogelio E. Cardona-Rivera and R. Michael Young; Characterizing Gameplay in a Player Model of Game Story Comprehension. In Proceedings of the 7th International Conference on the Foundations of Digital Games (FDG 2012), pages 204-211, Raleigh, NC, USA, 2012.
(29% acceptance rate)
Rogelio E. Cardona-Rivera, Bradley A. Cassell, Stephen G. Ware, and R. Michael Young; Indexter: A Computational Model of the Event-Indexing Situation Model for Characterizing Narratives. In the Working Notes of the 2012 Workshop on Computational Models of Narrative at the International Conference of Language Resources and Evaluation (CMN 2012), pages 34-43, Istanbul, Turkey, 2012.
Awarded Best Student Paper on a Cognitive Science Topic
R. Michael Young and Rogelio E. Cardona-Rivera; Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative. In Proceedings of the 4th Workshop on Intelligent Narrative Technologies at the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (INT 4), pages 123-130, Palo Alto, CA, USA, 2011.
Rogelio E. Cardona-Rivera; Narrative Affordance: Towards a model of the foreseeability and perceivability of story elements in an Interactive Narrative. In Proceedings of the 6th International Conference on the Foundations of Digital Games – Doctoral Consortium Track (FDG 2011), pages 250-252, Bordeaux, France, 2011.