QED Lab Member Alex Bisberg has had his paper SCOPE: Selective Cross-validataion Over Parameters for Elo accepted for presentation at the Poster Session at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) to be celebrated in Atlanta, GA, USA on October 8th through 12th, 2019. In the paper, Alex presents his work on quantifying “skill” in esports via the SCOPE model, cross-validated on a Call of Duty esports dataset.
The Quantitative Experience Design Lab has been awarded $15,000.00 by Activision | Blizzard in support of the lab's research on Artificial Intelligence and Game Design at the University of Utah.
Rogelio E. Cardona-Rivera (QED Lab Director) and R. Michael Young have had their paper Desiderata for a Computational Model of Human Online Narrative Sensemaking accepted for publication at the 2019 AAAI Spring Symposium on Story-enabled Intelligence. The paper presents a set of constraints that computational models ought to satisfy should they purport to represent/encode the cognitive processes involved in online (i.e. during reading/viewing) human narrative sensemaking.
Rogelio E. Cardona-Rivera, QED Lab Director and Assistant Professor of Computing and Entertainment Arts and Engineering at the University of Utah, presented a talk on "Artificial Intelligence Literacy" at the Salt Lake Oasis Weekly Gathering, celebrated in Salt Lake City, UT, USA. The slides of the talk can be found here.
Rogelio E. Cardona-Rivera, QED Lab Director and Assistant Professor of Computing and Entertainment Arts and Engineering at the University of Utah, presented a Keynote at the 2018 ACM SIGGRAPH Conference on Motion, Interaction and Games, celebrated in Limassol, Cyprus. The slides of the talk can be found here.
We’re seeking a highly motivated, talented Research Assistant to join the lab. You will participate in the full software development life-cycle of building front-end applications for our recently awarded IARPA grant (see: http://qed.cs.utah.edu/blog/qed-lab-awarded-iarpa-grant-psychic-phase-ii). This role will involve iterating with the lab team on user stories, mockups and wireframes as well as developing, documenting, and launching supporting UI application code.
The Quantitative Experience Design Lab has been awarded $169,698.75 by the Intelligence Advanced Research Projects Activity (IARPA) via a subcontract through Charles River Analytics to advance the development of a Predictive System for Cyber Hostility using Integrated Computational Models (PSYCHIC).
The QED Lab is currently recruiting participants who are interested in playing an adventure game for science. The purpose of this study is to understand how people make inferences during video game play. You must be 18 years or older to participate, and you must be able to read English.
I am happy to announce that the QED Lab has been selected for the 2018 Summer Program for Undergraduate Research (SPUR), an intensive 10-week research experience at the University of Utah. This means that we will be awarded funds to recruit a student to work with over the summer, from May 23, 2018 to August 3, 2018. If you are interested in learning more about the project, click here.
If you are interested and/or have additional questions about our project, please contact me. To apply, click here.
I am (always) seeking motivated, curious, and dedicated students to join the Laboratory for Quantitative Experience Design. My areas of interest are computational psychology, artificial intelligence, game design, and interactive narrative. Please view the projects page to see specific examples of the kind of work I am interested in pursuing.
Please email me and be specific as to why you want to work with me. Referencing a
specific project you're interested in helps, but note: if your email to me could have been written by anyone, it is not specific enough and will likely be lost among all other emails.
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